419 research outputs found

    Matching games: the least core and the nucleolus

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    A matching game is a cooperative game defined by a graph G=(V,E)G=(V,E). The player set is VV and the value of a coalition SVS \subseteq V is defined as the size of a maximum matching in the subgraph induced by SS. We show that the nucleolus of such games can be computed efficiently. The result is based on an alternative characterization of the least core which may be of independent interest. The general case of weighted matching games remains unsolved. \u

    Two extensions of the Shapley value for cooperative games

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    Two extensions of the Shapley value are given. First we consider a probabilistic framework in which certain consistent allocation rules such as the Shapley value are characterized. The second generalization of the Shapley value is an extension to the structure of posets by means of a recursive form. In the latter setting, the Shapley value for quasi-concave games is shown to be a core-allocation. \u

    The generalized sports competition problem

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    Consider a sports competition among various teams playing against each other in pairs (matches) according to a previously determined schedule. At some stage of the competition one may ask whether a particular team still has a (theoretical) chance to win the competition. The computational complexity of this question depends on the way scores are allocated according to the outcome of a match. For competitions with at most 33 different outcomes of a match the complexity is already known. In practice there are many competitions in which more than 33 outcomes are possible. We determine the complexity of the above problem for competitions with an arbitrary number of different outcomes. Our model also includes competitions that are asymmetric in the sense that away playing teams possibly receive other scores than home playing teams. \u

    The new FIFA rules are hard: Complexity aspects of sports competitions

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    Consider a soccer competition among various teams playing against each other in pairs (matches) according to a previously determined schedule. At some stage of the competition one may ask whether a particular team still has a (theoretical) chance to win the competition. The complexity of this question depends on the way scores are allocated according to the outcome of a match. For example, the problem is polynomially solvable for the ancient FIFA rules (2:0 resp. 1:1) but becomes NP-hard if the new rules (3:0 resp. 1:1) are applied. We determine the complexity of the above problem for all possible score allocation rules. \u

    Algorithms to measure diversity and clustering in social networks through dot product graphs.

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    Social networks are often analyzed through a graph model of the network. The dot product model assumes that two individuals are connected in the social network if their attributes or opinions are similar. In the model, a d-dimensional vector a v represents the extent to which individual v has each of a set of d attributes or opinions. Then two individuals u and v are assumed to be friends, that is, they are connected in the graph model, if and only if a u · a v  ≥ t, for some fixed, positive threshold t. The resulting graph is called a d-dot product graph.. We consider two measures for diversity and clustering in social networks by using a d-dot product graph model for the network. Diversity is measured through the size of the largest independent set of the graph, and clustering is measured through the size of the largest clique. We obtain a tight result for the diversity problem, namely that it is polynomial-time solvable for d = 2, but NP-complete for d ≥ 3. We show that the clustering problem is polynomial-time solvable for d = 2. To our knowledge, these results are also the first on the computational complexity of combinatorial optimization problems on dot product graphs. We also consider the situation when two individuals are connected if their preferences are not opposite. This leads to a variant of the standard dot product graph model by taking the threshold t to be zero. We prove in this case that the diversity problem is polynomial-time solvable for any fixed d

    Contraction blockers for graphs with forbidden induced paths.

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    We consider the following problem: can a certain graph parameter of some given graph be reduced by at least d for some integer d via at most k edge contractions for some given integer k? We examine three graph parameters: the chromatic number, clique number and independence number. For each of these graph parameters we show that, when d is part of the input, this problem is polynomial-time solvable on P4-free graphs and NP-complete as well as W[1]-hard, with parameter d, for split graphs. As split graphs form a subclass of P5-free graphs, both results together give a complete complexity classification for Pℓ-free graphs. The W[1]-hardness result implies that it is unlikely that the problem is fixed-parameter tractable for split graphs with parameter d. But we do show, on the positive side, that the problem is polynomial-time solvable, for each parameter, on split graphs if d is fixed, i.e., not part of the input. We also initiate a study into other subclasses of perfect graphs, namely cobipartite graphs and interval graphs

    Sparse square roots.

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    We show that it can be decided in polynomial time whether a graph of maximum degree 6 has a square root; if a square root exists, then our algorithm finds one with minimum number of edges. We also show that it is FPT to decide whether a connected n-vertex graph has a square root with at most n − 1 + k edges when this problem is parameterized by k. Finally, we give an exact exponential time algorithm for the problem of finding a square root with maximum number of edges
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